Posts Tagged ‘weapon’

Weapons in Action Game

Weapons are extremely important in an action game. They must be appropriate to the game fiction you have created, whether fantasy, science fiction, or real world. They must have interesting characteristics that encourage players to master their quirks. They must be well balanced, which means that there cannot be one tuber-weapon that will automatically guarantee victory.

Give your player more powerful weapons as the game progresses
and opponents become more formidable. These weapons should not only look interesting on the screen but also be accompanied by flashy graphics and sound effects when the player uses them. Although this sounds simple, it requires close coordination between you and the weapons AI programmer, the special effects programmer, the texture artist who creates the weapon, the artist who creates the special effects, and the sound engineer.

Generally, designers start off players with a basic weapon they can fall back on throughout the game. This weapon is only moderately effective, but plenty of ammunition is available for it. As weapons become more powerful, their ammunition becomes scarcer, which
encourages players to become proficient in their use.