Archive for the ‘game graphic’ Category
How to Adjust Exposure
The method you use to adjust the exposure and lighten or darken the image depends on your equipment, your skill level, and your patience. The following list identifies the various methods for changing the exposure on your camera, ranging from the basic to the most complex:
• Use the flash (optical). All cameras have a flash, either built in or as an accessory. Using a flash will lighten the scene, but it obviously can’t help if you need a darker exposure.
• Fix it in Photoshop (digital). This is a viable option, especially for corrections within one or two f-stops of an optimal exposure. The thing to remember here is that Photoshop cannot correct detail that’s not present in the image file to begin with. Beware a loss of detail in the highlights and quartertones, or shadows that are too dark. If you ask Photoshop to lighten shadows that are too dark, you usually run into pixilated noise that looks worse than when you started.
• Use camera presets (digital or optical). Many cameras feature exposure presets (such as Snow/Sand or Cloudy) that anticipate lighting conditions for typical scenes such as portraits and nature settings. In the absence of manual controls such as f-stop and shutter speed, try dialing these in when they’re relevant to the scene.
• Change the ISO setting (digital). The ASA/ISO film speed rating determines how sensitive the film (or recording chip) is to light. A lower setting means it is less sensitive; higher ratings are more sensitive. If a scene is too dark, you can try increasing the ISO setting. The problem with this approach is that higher ISO ratings in the digital world bring increased grain, pixelization, and overall coarseness, just as higher film ratings create increased grain.
• Bracket the image (optical). Many cameras have a bracketing option that automatically shoots two other images whenever you press the shutter. One image is exposed a stop lighter than the original, and one is exposed a stop darker than the original. You can review the three images after the fact and choose the exposure that’s right for your vision of the scene.
Orchestrating Design
Designing buildings involves consideration of a potentially enormous number of factors; each weighted differently, and of course artfully integrated, according to the project. Those factors deemed relevant must be explicitly determined and addressed from project inception. While teamwork and collaborative effort have been stressed, the architect is still the leader. The architect’s conceptions must remain true, without undue compromising. It is in the development of those conceptions where input from and management of consultants reinforces, informs, or in some cases establishes the means for implementation. That is why it is so important for architects to have a broad knowledge base. The architect is the direct liaison to the client; in most situations, he or she alone has the opportunity and privilege of learning about the client’s issues—often in a personal manner—and has the ultimate responsibility for translating these issues to an architectural solution. All architects view collaboration as an essential part of the design process; some regard concept development as collaborative, while others see collective effort as diluting the strength of a solution in some instances. The way in which consultants (and colleagues, for that matter) are worked into the design process is part of the architect’s personal philosophy. Just as there is no single right way to create a concept, it must be clearly and absolutely stated that there is no disputing the value and importance of consultants’ participation during the design process.